The storyline of the sequel (you must admit it sounds awful) tells the story of a group of commandos sent to a secret facility. Having got used to the ennobled wrapper, you should come to terms with the presence of the plot. From the speakers, you can still hear the most appropriate, frenzied mixture of rock and electronics. But in terms of music, Alien Shooter 2 has not changed its principles. The physical foundations of the game were also slightly improved: now many objects can not only be shot, but also moved, dragged from place to place. Dynamic shadows, weather effects and thick blood are blown away for the clumsy movements of the fighters. The animation of the characters is extremely poorly executed, however, no matter what, it made a significant step forward compared to the prequel. Moreover, the graphics here look, to say the least, very decent. It is amazing that even without the notorious third dimension and transcendental effects, leading to a stupor of top cars, Sigma Teammanaged to demonstrate a non-shuddering video sequence. In order not to frighten gamers with a picture the day before yesterday, the developers have screwed a fresh "motor" into the game. However, the developers decided to take a chance, diversifying the project with new ideas.
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Of course, the quartet of gold-bearing "chips" migrated in full and in the sequel, which in itself guaranteed the commercial success of Alien Shooter 2. Drive, sea of blood, lack of common sense and incessant action are the four foundational successes of Alien Shooter. Enemies rolled over the player in continuous waves, and the fingers on his right hand drummed convulsively on the mouse buttons. And it was simply impossible to think about anything in the local gameplay. With a heavy gait, overcoming location after location, the protagonist wiped out hordes of disgusting aliens, not thinking too much about the seriousness of what was happening. The main role on the screen was assigned to an unnamed hero. Gameplay, hmm, the process of the first part was as simple as two and two. The fate of numerous add-ons and sequels was sealed. As a result, the game received critical acclaim and popular love of gamers, coupled with good circulation. But, enjoying the fruits of inevitable progress, at times you just want to sit back and spend the rest of the day in the company with a simple and unpretentious "toy" that can give several hours of pure pleasure without requiring expensive hardware and an active thought process instead.with only 7 employees, presented the world with the spinal action game Alien Shooter - a project that fully met the above requirements. Shooters acquire ultra realistic graphics engines, newfangled RPGs flaunt thousands of NPCs and endless virtual spaces, strategic titles push gigantic armies against each other, and different-caliber simulators "simulate" so believable that sometimes you start to doubt where is fiction and where is reality. The industry of electronic entertainment from year to year gives rise to more and more "sophisticated", both in technological and in "content" terms of projects.